Digital Crafts

Learning for Live: A sixteen-week immersive program in full stack development. The course covers JavaScript, Python, Node.js, and the MERN stack. Mornings are devoted to classes and afternoons to lab work. Students have to complete sixty hours of preparatory assignments. They can take a rotating elective in the evening.

Houston Coding Boot Camp

Learning for Live: The Houston branch of the UT Austin bootcamp. The description differs in some details from the Austin description, mentioning C# and ASP.NET rather than PHP for the back-end technology.

Insight Timer

Learning for Live: Insight Timer is a mobile app geared toward meditation enthusiasts, but you don't have to be a monk to make use of this tool. Secular courses guide listeners through meditations, thought exercises, and talks on everyday issues like happiness, grief, and insomnia. Some courses are free, but you can pay for any additional courses that pique your interest.

Open Culture

Learning for Live: Open Culture is a website that collects online education materials and supports lifelong learning with free classes, audio, and video. The non-profit looks across the Internet to find free learning resources and gathers them so they’re easy for you to browse, sort, and find something you want to learn. It currently lists more than 1,500 free courses, predominantly from universities.


Learning for Live: HighBrow specializes in short courses that are emailed daily to your inbox. Subjects can be traditional or outside-the-box, including classes like “Introduction to Commodities and Commodity Markets,” "How to Edit Photos in Lightroom," and "How to Improve Your Memory."

Academy X

Learning for Live: Three-month bootcamps on a large range of topics. The average class size is five students. Courses designated as bootcamps cover Java, XML, PHP with MySQL, Ruby on Rails, Adobe PhoneGap, and Allova XML applications. A free retake is allowed with restrictions, and a retake with an 80% discount is allowed to most others.

Khan Academy

Learning for Live: This nonprofit offers free online classes that students tackle at their own pace. The classes cover most subjects through high school levels, and some courses dip into early college content.


Learning for Live: Udemy is all about options. Students choose from over 130,000 online courses, which cover a broad range of focuses and make use of more than 57,000 instructors.


Learning for Live: This site is best for web developers looking to expand their skillset. Users pay a monthly membership fee to access video tutorials, online books, courses, and community discussions.


Learning for Live: Five-day courses in development for Apple's iOS and tvOS. The material covers Swift and Objective-C and goes into several Apple toolkits. Each class is limited to ten students. Students get three months of technical support after completion.

Harvard Online Courses

Learning for Live: If you’re interested in studying about business development or STEM (science, technology, engineering, and mathematics), Harvard University has made some of its courses and special projects available online. The Harvard Online Courses program gives you a mix of programs that are free or have a fee — ranging from $25 to a few thousand dollars. Topics vary from the latest in computing trends to learning how early explorers navigated using the stars or even real estate development for a post-COVID world.

Open Learning Initiative

Learning for Live: Carnegie Mellon University puts most of its classes online and there’s a free section available to anyone. The “independent learner courses” under its Open Learning Initiative are free for anyone. Once you find a course you want to take, you’ll need to create an account and add it to your list of courses. From there, you get a great dashboard that shows your “Open & Free” course options and will track the status of the classwork you perform.


Learning for Live: A twelve-week course on UX/UI, preceded by twelve weeks of prep work. Seventy hours a week are scheduled. There are separate paths for UX and UI. Four weeks are for a class project, followed by six weeks on client projects.